
Ground Rules
These rules are the rules of Madonna Ranch. This will also be in a paper that must be signed either before the show or before riding on Madonna grounds here.
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All dogs must be on leashes no matter how well-trained they are
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No dogs in the arena
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No littering
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Bring your own water bucket, we will not provide a watering hole to protect our horses from sickness
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No smoking or drinking inside the arena
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Be mindful of other horses in the arena and have a respectful mentality
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Fastest horses on the outside circle
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Slowest horses on the inside circle
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Nobody is allowed in any of the barns
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Stay within show parameters (no visiting with Madonna Ranch horses)
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Stay out of posted area
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Everyone who rides a horse or visits must sign a liability form or they will be asked to dismount
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If you or your horse is sick please do not attend the show
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We ask that all horses be current on vaccinations
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Everyone must park in the field near the show arena
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To help save water, no washing horses on Madonna grounds
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Pick up any horse manure that is on the concrete or near the horse show office (would be appreciated)
Reined Cow Horse
Reined cow horse is composed of three events: herd work, rein work, and cow work (boxing or fencing). Many local events do the rein work and cow work together and don't do the herd work, MRCHA being one of them, but at bigger events that are hosted by NRCHA usually have all three events done separately to save the horse's energy.
Herd Work: The herd work is the cutting portion of the event. The horse and rider combination go into the herd to separate one cow and keep it away from the herd. This event is judged based on how willing and calm the horse sorts the cow out. Once the cow is out, the judge will look at the herd work, control, degree of difficulty, working time, loose reins, and herd help. Judges look for a confident horse like holding a difficult cow with little herd help or working a slow cow with just the movement of their body and making it work more than it wants to. Judges also look for proper positioning like keeping a line without moving forward or backward and how much you work with the time you have which is 2 minutes and 30 seconds. The average amount of cattle worked within this time is 2-3 cows.
Judges will penalize the combination for losing a cow, losing control of the cow, not working the cow enough within the time given (including not working a lazy cow), or anything that poorly affects the eye appeal. The combination can also be heavily penalized, for spurring or hitting in front of the cinch, losing a cow, failing to separate any cows within the time given, changing commitment (cow), or any disobedience like kicking, biting, rearing, etc. Other things like using two hands in a bridle class or fingers in between the reins, illegal equipment, leaving the arena before time runs out, having a bloody mouth, or not having the proper western attire can earn a score of 0. The combination will be disqualified if there is any noticeable abuse or lameness.
Rein Work: The rein work is the only event that is just the horse and rider. This is where the combination is given an approved NRCHA pattern and has to follow that pattern as best as possible while also challenging the pattern. Within the pattern there are five maneuvers: circles, flying lead changes, slide stops, backing up, and spins. The circles and lead change act as one maneuver as well as the slide stop and backing up. There are two types of circles: large fast and small slow circles. Within these maneuvers, judges look for how much the rider challenges the pattern along with how willing and graceful the horse performs with little to no guidance and without resistance or confusion.
Judges will penalize the combination for little things like not changing lead in the center of the circle, breaking down during the lead change, or over/under spinning by as little as a 1/8 of a spin. They can also penalize for bigger mistakes like leads being completely missed, not reaching the end marker during a slide stop, freezing up within a spin, breaking gait, or going off pattern. Judges will deduct the combination the most if the rider is spurring in front of the cinch inside the arena or the horse starts to buck, bite, rear, etc. The combination will receive a 0 if they fail to complete the pattern, use two hands in a bridle class or have two fingers between the bridle, fail to complete the pattern, balking, illegal equipment used, notice a bloody mouth, fall, backing more than two strides after stopping (if it is not in the pattern), or are wearing improper western attire. The combination will be disqualified if there is any noticeable abuse or lameness.
Boxing: Boxing is where the horse and rider work a cow on the back fence. There are no helpers to push the cow around and it is completely reliant on how you approach the cow. This event is judged by the combination's position and control, degree of difficulty, eye appeal, courage, and time worked on the cow. The goal is to move the cow as much as possible, but keep it in the middle. Using the side fences won't get the combination penalized, but is not attractive in showing control. Making sure that the cow stays in the middle with a difficult cow can get points with the judge as well as forcing a lazy cow to maneuver can increase the points given. The combination has 50 seconds to show off their horse and riding skills. The judge can also decide if the cow is suited for the horse. If the cow is too fast and the horse cannot keep up or the cow jumps the fence, the judge can decide to switch cows. The same applies if the cow is too slow and is unworkable.
The judge can penalize a combination for loss of working advantage, working out of position (line), or hollering excessively. If the judge decides to keep the combination's cow and they lose it or the cow leaves the arena, the judge can penalize the combination. Anything within the nature of spurring in front of the cinch, excessively hitting or whipping the horse, or anything like biting, kicking, rearing, etc will be heavily penalized. A combination can earn a score of 0 by using two hands in the bridle class or putting two fingers in between the bridle, balking, being extremely out of control, a noticeable bloody mouth, using illegal equipment, leaving before time runs out, fall, schooling, or wearing improper western attire. The combination will be disqualified if there is any noticeable abuse or lameness.
Fencing: Fencing is where the horse and rider box a cow on the back fence and then proceed to take the cow down the fence, stop the cow at least once in each direction, and then take the cow in a circle in each direction. This is the most adrenaline-fueled part of reined cow horse and is also one of the most difficult parts of it. The best way to score is to constantly be in control of the cow whether it is a slow or fast cow. When taking the cow into a circle, the horse must change leads when changing direction. The judge can also decide if the cow is suited for the horse. If the cow is too fast and the horse cannot keep up or the cow jumps the fence, the judge can decide to switch cows. The same applies if the cow is too slow and is unworkable.
The judge can penalize a combination for loss of working advantage, working out of position (line), hollering excessively, changing sides during the drive, or failing to pass the middle marker. If the judge decides to keep the combination's cow and they lose it or the cow leaves the arena, the judge can penalize the combination. Judges can also give a penalty for failing to drive the cow past the middle marker on the second drive, knocking down the cow, or performing a fence turn. Anything within the nature of spurring in front of the cinch, excessively hitting or whipping the horse, forcing the cow to hit the wall, or anything like biting, kicking, rearing, etc will be heavily penalized. A combination can earn a score of 0 by using two hands in the bridle class or putting two fingers in between the bridle, balking, being extremely out of control, a noticeable bloody mouth, using illegal equipment, leaving before time runs out, fall, schooling, or wearing improper western attire. The combination will be disqualified if there is any noticeable abuse or lameness.
Scoring: Each event uses a plus and minus system for every maneuver. Once a combination walks into the arena, they automatically start with a score of 70 which is average. From there, they can be plused or minused in a maneuver by as little as a half point or as large as two points. If the maneuver gets a 0, that means that it was done correct, but did not gain or lose any points. At the end of the run, anything over 70 means they did above average, and anything below 70 means that something happened within the run that was not appealing. If there are multiple judges, the score will start higher. For example, if there are two judges, the score will start at 140 (70 x 2) and the scores will be added together for final scoring.
Bits & Handling in Reined Cow Horse
Bit Requirements (Based on Horse Age):
3-Year-Olds:
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Must be shown in a snaffle bit or hackamore
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Two hands on the reins are allowed
4–5-Year-Olds:
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May be shown in a snaffle, hackamore, two rein, or bridle
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If using a bridle or two rein, one hand only must be used (unless it's a practice class)
6-Year-Olds:
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Expected to be shown in a snaffle, two-rein, or full bridle
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Must be ridden one-handed in these bits unless it's a snaffle
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Two-handed riding will result in disqualification
Horses over 6 years old:
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Must be shown in a bridle, unless the class is for practice only
Important Rein Usage Rule:
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Using two hands with a bridle or two rein will result in disqualification, as it does not align with standard judging expectations.
Regarding Chin Straps & Bit Mechanics:
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Judges will not inspect chain chin straps or the mechanics of your bit, so you're free to use what works best for you and your horse in that regard.​
Team Penning

These are the rules that MRCHA will go by:
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Only 4 cows are allowed on the "pen" side (the right side in this case) no matter if they are clean or dirty
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Clean means the correct number
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Dirty means the incorrect number
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There is a 90 second time limit
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If you can't get all of the cows out, it is possiable to have a time with 1 or 2 cows, although teams with a time with 3 cows will always defeat any team with 1 or 2 cows
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When you reach the end of the arena, once the a partners horse's nose goes inside the pen, that rider should raise their hand to call time
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If the horse's flank goes into the pen, there will be a 10 second penatly
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If the cow has not completly gone inside the pen, the flagger will wait for the rest of the cow to go inside the pen (they wait until the tail)
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The flag will not be dropped if their is a dirty cow over the pen line unless it leaves the pen line
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If the cow escapes the pen after time has been called, it will be considered a no time
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If there are multiple goes (like the top 10) the scores will be combine to see who wins overall
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Rider shall only start when the announcer says "flag is up, timer ready, your number is...", other wise yoiu will have to restart
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The cow number will be assigned after the line is crossed and the flagger drops the flag
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Once the team has commited to the run, any delay will be a disqualification
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The only time a team will be called to restart is if the number was called wrong by the annoucner or the timer was delayed or doesn't start at all
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Each number is used once in every set (10 teams per set)
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If there are too many cows or not enough cows in the arena and teams have already gone, their will be a rerun for the team affected
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None of the riders are aloud to hit or abuse the cattle
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This means no hands, chaps, ropes, whips, reins, hats, or anything to be thrown at the cattle are allowed
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Anyone who uses these method will immediately receive a no time
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If there is an injured cow, the team will be called for a rerun and the cow will be replaced
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If the cow is injured and the team decides to continue, it will become a no time
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If a cow leaves the arena due to too much pressure, the flagger will dissqualify the team for riding too rough or having bad sportmanship
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If a rider falls, the team will have the decition to have a rerun, but only if the horse and rider are sound
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If a team does not show up after being called 2 times, the team will be disqualified
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If there is a tie, there will be a run off